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Metaverse of The Sandbox

Metaverse cubes in The Sandbox
Company Fair 3d model in The Sandbox metaverse

Case study breakdown

Company Fair

First stage

The Goals

Emanuil, the visionary CEO of Ispolink, embarked on a journey to redefine networking and business engagement through an immersive virtual experience in The Sandbox metaverse. His initial goal was to transcend the limitations of traditional networking events and create a dynamic platform that would empower companies to connect in a way that transcends physical boundaries.

His primary aim was to create an immersive digital experience that transcended geographical boundaries, providing a platform that could be accessed globally.

Emanuil sought to harness the power of the metaverse to break down traditional barriers, ensuring that individuals and businesses from every corner of the world could engage seamlessly.

Concurrently Emanuil aimed to cultivate an environment where companies could converge, explore synergies, and forge partnerships that extended beyond the limitations of physical spaces.

Ispolink The Mansion
Ispolink The Mansion
Ispolink The Mansion

Second stage

Initial concept

Crucially, our implementation prioritized remote access, enabling participants to engage from anywhere in the world.

This not only enhanced global accessibility but also significantly reduced travel costs, aligning with Emanuil's vision to break down geographical barriers and create a more inclusive and cost-effective platform for professional networking.

In essence, the custom booths became the cornerstone of a virtual environment that seamlessly facilitated global business collaboration, transcending physical limitations and redefining the landscape of digital interaction.

Company Fair in The Sandbox Metaverse Sketch
Company Fair in The Sandbox Metaverse Sketch
Company Fair in The Sandbox Metaverse Sketch

Third stage

Development

Our team focused on creating a user-friendly interface that ensured participants worldwide could effortlessly navigate the virtual environment. The implementation included the development of custom booths—highly adaptable virtual spaces where businesses could showcase their brands with engaging media content.

To facilitate dynamic interactions, we integrated features for live presentations, allowing businesses to host real-time webinars and events. The experience was designed to maximize business opportunities by enabling attendees to discover potential partnerships and customers through seamless networking.

Learn more about our development process:

VoxEdit Work in Progress The Sandbox asset
VoxEdit Work in Progress The Sandbox asset
VoxEdit Work in Progress The Sandbox asset

Final stage

Delivery

The delivery of Emanuil's vision was marked by a seamless integration of custom booths, networking spaces, and stages within a circular design, creating a cohesive and immersive structure within The Sandbox metaverse.

The circular design served a dual purpose—it not only provided a visually engaging and dynamic layout but also facilitated easy movement between various sections of the virtual environment.

Company Fair 3d model

Central Hub

Main Entrance

Click to watch Company Fair gameplay:

The Sandbox asset 6
The Sandbox asset 6
The Sandbox asset 6

Highlights

Gallery

These in-game shots were meticulously taken using the official Game Maker software, offering you an immersive glimpse into Company Fair.

Share it with your friends!

Ready to start yours in The Sandbox?

Let us design, develop virtual experiences that can enhance your brand, engage your audience and drive measurable results.

The Sandbox Metaverse

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Metaverse of The Sandbox

The Mansion 3d model in The Sandbox metaverse

Case study breakdown

Company Fair

First stage

The Goals

Emanuil, the visionary CEO of Ispolink, embarked on a journey to redefine networking and business engagement through an immersive virtual experience in The Sandbox metaverse. His initial goal was to transcend the limitations of traditional networking events and create a dynamic platform that would empower companies to connect in a way that transcends physical boundaries.

Ispolink The Mansion

His primary aim was to create an immersive digital experience that transcended geographical boundaries, providing a platform that could be accessed globally.

Emanuil sought to harness the power of the metaverse to break down traditional barriers, ensuring that individuals and businesses from every corner of the world could engage seamlessly.

Concurrently Emanuil aimed to cultivate an environment where companies could converge, explore synergies, and forge partnerships that extended beyond the limitations of physical spaces.

Second stage

Initial concept

Crucially, our implementation prioritized remote access, enabling participants to engage from anywhere in the world.

This not only enhanced global accessibility but also significantly reduced travel costs, aligning with Emanuil's vision to break down geographical barriers and create a more inclusive and cost-effective platform for professional networking.

In essence, the custom booths became the cornerstone of a virtual environment that seamlessly facilitated global business collaboration, transcending physical limitations and redefining the landscape of digital interaction.

Company Fair in The Sandbox Metaverse Sketch

Third stage

Development

Our team focused on creating a user-friendly interface that ensured participants worldwide could effortlessly navigate the virtual environment. The implementation included the development of custom booths—highly adaptable virtual spaces where businesses could showcase their brands with engaging media content.

To facilitate dynamic interactions, we integrated features for live presentations, allowing businesses to host real-time webinars and events. The experience was designed to maximize business opportunities by enabling attendees to discover potential partnerships and customers through seamless networking.

VoxEdit Work in Progress The Sandbox asset

Learn more about our development process:

Final stage

Delivery

The delivery of Emanuil's vision was marked by a seamless integration of custom booths, networking spaces, and stages within a circular design, creating a cohesive and immersive structure within The Sandbox metaverse.

The circular design served a dual purpose—it not only provided a visually engaging and dynamic layout but also facilitated easy movement between various sections of the virtual environment.

Company Fair 3d model

Main Entrance

Central Hub

Click to watch Company Fair gameplay:

Highlights

Gallery

These in-game shots were meticulously taken to give you an immersive glimpse into Company Fair.

Share it with your friends!

Company Fair

Metaverse of The Sandbox

Company Fair 3d model in The Sandbox metaverse

Case study breakdown

Company Fair

First stage

The Goals

Emanuil, the visionary CEO of Ispolink, embarked on a journey to redefine networking and business engagement through an immersive virtual experience in The Sandbox metaverse. His initial goal was to transcend the limitations of traditional networking events and create a dynamic platform that would empower companies to connect in a way that transcends physical boundaries.

His primary aim was to create an immersive digital experience that transcended geographical boundaries, providing a platform that could be accessed globally.

Emanuil sought to harness the power of the metaverse to break down traditional barriers, ensuring that individuals and businesses from every corner of the world could engage seamlessly.

Concurrently Emanuil aimed to cultivate an environment where companies could converge, explore synergies, and forge partnerships that extended beyond the limitations of physical spaces.

Second stage

Initial concept

Crucially, our implementation prioritized remote access, enabling participants to engage from anywhere in the world.

This not only enhanced global accessibility but also significantly reduced travel costs, aligning with Emanuil's vision to break down geographical barriers and create a more inclusive and cost-effective platform for professional networking.

In essence, the custom booths became the cornerstone of a virtual environment that seamlessly facilitated global business collaboration, transcending physical limitations and redefining the landscape of digital interaction.

Third stage

Development

The implementation included the development of custom booths—highly adaptable virtual spaces where businesses could showcase their brands with engaging media content.

To facilitate dynamic interactions, we integrated features for live presentations, allowing businesses to host real-time webinars and events. The experience was designed to maximize business opportunities by enabling attendees to discover potential partnerships and customers through seamless networking.

Learn more about our development process:

Final stage

Delivery

The delivery of Emanuil's vision was marked by a seamless integration of custom booths, networking spaces, and stages within a circular design, creating a cohesive and immersive structure within The Sandbox metaverse.

The circular design served a dual purpose—it not only provided a visually engaging and dynamic layout but also facilitated easy movement between various sections of the virtual environment.

Company Fair 3d model

Main Entrance

Central Hub

Click to watch Company Fair gameplay:

Highlights

Gallery

These in-game shots were meticulously taken to give you an immersive glimpse into Company Fair.

Share it with your friends!

Ready to start yours in The Sandbox?

Let us design, develop virtual experiences that can enhance your brand, engage your audience and drive measurable results.

The Sandbox Metaverse

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The Sandbox Metaverse

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