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Read MoreFirst discovery call and breakdown of the goals for the project.

First discovery call and breakdown of the goals for the project.
First draft presentation by the team with a project brief.
Development starts with both designers and developers.
Final delivery of the project with feedback implementations by the client.
Floor Droppers brainstorming started in August 2023, shortly after the founder of MetaWorlds Shane got in touch with us. The concept that he had in mind was a "last person standing" with a top-down view.
The entire game mechanic had to run by itself without particular triggers so it would have resulted in a frictionless experience for the players.
The 3 main elements regarding the development of Floor Droppers were:
A looped game: no need to activate any lever or other triggers to make it run.
Easy and intuitive: so even Non The Sandbox players could play it.
Multi level: multiple difficulties was one of the highlight, so players could not just get bored in 1 main difficulty.
The concept that we created, based on Shane's idea was a 3 level structure:
Lobby: Space for people to spawn, engage with each other, choose the difficulty to play, buy NFT in the In-Game shop, advertisement spots and a spectator area.
Game Arenas: 4 main arenas with different difficulties.
Teleport: A big funnel that will make players slide into the teleport.



The development process with the creations of the main structure of the lobby, following all of the difficulties main assets. Since the main focus would have been on creating one difficulty at a time we built the Normal difficulty and then gradually moved to the other ones with a focus on finding a balance with all of the variables since the gameplay had to result gradually more difficult but not impossible at the same time. We concluded with a long period of testing as these mechanics were new due to the latest release of the software.
Learn more about our development process:



After weeks of development came the delivery which saw impressive results when live, loop functionality was integrated perfectly into the game experience having the players enjoy and having fun within the map. After the release a various number of partnerships where interested supporting the experience and out client expressed a lot of gratitude after the completion and the achievement of such results.

Lobby
Game Arenas
Click to watch Floor Droppers gameplay:



Let us design, develop virtual experiences that can enhance your brand, engage your audience and drive measurable results.
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Floor Droppers brainstorming started in August 2023, shortly after the founder of MetaWorlds Shane got in touch with us. The concept that he had in mind was a "last person standing" with a top-down view.
The entire game mechanic had to run by itself without particular triggers so it would have resulted in a frictionless experience for the players.
The 3 main elements regarding the development of Floor Droppers were:
A looped game: no need to activate any lever or other triggers to make it run.
Easy and intuitive: so even Non The Sandbox players could play it.
Multi level: multiple difficulties was one of the highlight, so players could not just get bored in 1 main difficulty.
Based on Shane's concept, we designed a three-level structure for our Roblox game:
Lobby: This area serves as the spawn point where players first arrive. It's designed to be a hub of activity, allowing players to interact, select game difficulty, purchase NFTs in the in-game shop, view advertisements, and watch the game from a spectator area.
Game Arenas: We incorporated four main arenas, each offering different levels of difficulty to cater to a range of player skills.
Teleport: The structure includes a large funnel feature, creating a dynamic and visually engaging way for players to slide into the teleportation system that transports them to different areas of the game.

The development process with the creations of the main structure of the lobby, following all of the difficulties main assets. Since the main focus would have been on creating one difficulty at a time we built the Normal difficulty and then gradually moved to the other ones with a focus on finding a balance with all of the variables since the gameplay had to result gradually more difficult but not impossible at the same time. We concluded with a long period of testing as these mechanics were new due to the latest release of the software.

Learn more about our development process:
After weeks of development came the delivery which saw impressive results when live, loop functionality was integrated perfectly into the game experience having the players enjoy and having fun within the map. After the release a various number of partnerships where interested supporting the experience and out client expressed a lot of gratitude after the completion and the achievement of such results.

Lobby
Game Arenas
Click to watch Floor Droppers gameplay:
Let us design, develop virtual experiences that can enhance your brand, engage your audience and drive measurable results.
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Read MoreFloor Droppers brainstorming started in August 2023, shortly after the founder of MetaWorlds Shane got in touch with us. The concept that he had in mind was a "last person standing" with a top-down view.
The entire game mechanic had to run by itself without particular triggers so it would have resulted in a frictionless experience for the players.
The 3 main elements regarding the development of Floor Droppers were:
A looped game: no need to activate any lever or other triggers to make it run.
Easy and intuitive: so even Non The Sandbox players could play it.
Multi level: multiple difficulties was one of the highlight, so players could not just get bored in 1 main difficulty.
The concept that we created, based on Shane's idea was a 3 level structure:
Lobby: Space for people to spawn, engage with each other, choose the difficulty to play, buy NFT in the In-Game shop, advertisement spots and a spectator area.
Game Arenas: 4 main arenas with different difficulties.
Teleport: A big funnel that will make players slide into the teleport.
The development process with the creations of the main structure of the lobby, following all of the difficulties main assets. Since the main focus would have been on creating one difficulty at a time we built the Normal difficulty and then gradually moved to the other ones with a focus on finding a balance with all of the variables since the gameplay had to result gradually more difficult but not impossible at the same time. We concluded with a long period of testing as these mechanics were new due to the latest release of the software.
Learn more about our development process:
Our implementation highlights the seamless translation of the client's goals.
The iconic Soulware head structure, the nightclub, and the NFT museum stand as iconic elements that fulfill the primary objectives. Moreover, the introduction of interactive quests and the parkour challenge enhances the overall metaverse experience.
This collaborative effort has created a dynamic and unforgettable virtual space where the Soulware NFT community can connect, appreciate digital art, and create lasting memories.

Lobby
Game Arenas
Click to watch Floor Droppers gameplay:
Let us design, develop virtual experiences that can enhance your brand, engage your audience and drive measurable results.
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