Metatheory Studio | Metaverse Development & Design

Metatheory Studio | Logo Small White

Metaverse of The Sandbox

Metaverse cubes in The Sandbox
The Mansion 3d model in The Sandbox metaverse

Case study breakdown

The Mansion

First stage

The Goals

Emanuil, the innovative CEO of Ispolink, envisioned a revolutionary metaverse experience centered around a massive virtual house spanning four floors. His initial goals were twofold:

to provide a dynamic space for creative expression and collaboration and to establish a unique platform where individuals and teams globally could immerse themselves in a collaborative virtual environment.

Virtual Collaboration: Aligned with Emanuil's innovative vision, virtual collaboration spaces were created as dynamic hubs for global teams to converge. These areas go beyond mere meeting points, serving as incubators for digital collaboration that transcends geographical boundaries.

Room Customization: In the spirit of personalization, participants were empowered to craft their unique virtual spaces within the four-story mansion. Emanuil's vision for room customization aimed not just for aesthetic appeal but to enhance engagement, allowing users to shape their metaverse experience.

Ispolink The Mansion
Ispolink The Mansion
Ispolink The Mansion

Second stage

Initial concept

Implemented through a four-story mansion in The Sandbox metaverse, Emanuil's goals for virtual collaboration and room customization came to life. Each floor became a dynamic hub for global teams, transcending geographical boundaries for digital collaboration. Simultaneously, participants were empowered to personalize their virtual spaces with features like office desks, swimming pools, and meeting rooms, enhancing engagement and shaping their metaverse experience.

The Mansion in The Sandbox Metaverse Sketch
The Mansion in The Sandbox Metaverse Sketch
The Mansion in The Sandbox Metaverse Sketch

Third stage

Development

We started building The Mansion from scratch, working on the underground and upper floors at the same time. We added features like office desks and meeting rooms, keeping things user-friendly. The virtual collaboration spaces weren't just for meetings; they became global hubs for teamwork. And, you could personalize your own space with things like desks or even a pool. The goal was to create a metaverse experience that was both sophisticated and easy to use.

Learn more about our development process:

VoxEdit Work in Progress The Sandbox asset
VoxEdit Work in Progress The Sandbox asset
VoxEdit Work in Progress The Sandbox asset

Final stage

Delivery

The delivery of The Mansion marked the culmination of our development efforts, bringing Emanuil's vision to life within The Sandbox metaverse. Each floor, meticulously crafted with features like office desks and meeting rooms, contributed to the overall functionality and appeal of the virtual space. The end result was a sophisticated yet accessible digital environment that fulfilled Emanuil's vision of a collaborative and personalized metaverse within The Mansion.

Mansion 3d model

Office floor

Rooftop bar

Click to watch The Mansion gameplay:

The Sandbox asset
The Sandbox asset
The Sandbox asset

Highlights

Gallery

These in-game shots were meticulously taken using the official Game Maker software, offering you an immersive glimpse into The Mansion.

Share it with your friends!

Ready to start yours in The Sandbox?

Let us design, develop virtual experiences that can enhance your brand, engage your audience and drive measurable results.

The Sandbox Metaverse

More successful stories

Venture Suite Thumbnail | Spatial Metaverse

Venture Suite | Metaverse case study

Venture Suite on Spatial | Venture Suite was conceived and executed with precision, addressing specific challenges and objectives outlined by our client. The experience has...

Read More

Metaverse of The Sandbox

The Mansion 3d model in The Sandbox metaverse

Case study breakdown

The Mansion

First stage

The Goals

Emanuil, the innovative CEO of Ispolink, envisioned a revolutionary metaverse experience centered around a massive virtual house spanning four floors. His initial goals were twofold:

to provide a dynamic space for creative expression and collaboration and to establish a unique platform where individuals and teams globally could immerse themselves in a collaborative virtual environment.

Ispolink The Mansion

Virtual Collaboration: Aligned with Emanuil's innovative vision, virtual collaboration spaces were created as dynamic hubs for global teams to converge. These areas go beyond mere meeting points, serving as incubators for digital collaboration that transcends geographical boundaries.

Room Customization: In the spirit of personalization, participants were empowered to craft their unique virtual spaces within the four-story mansion. Emanuil's vision for room customization aimed not just for aesthetic appeal but to enhance engagement, allowing users to shape their metaverse experience.

Second stage

Initial concept

Implemented through a four-story mansion in The Sandbox metaverse, Emanuil's goals for virtual collaboration and room customization came to life. Each floor became a dynamic hub for global teams, transcending geographical boundaries for digital collaboration. Simultaneously, participants were empowered to personalize their virtual spaces with features like office desks, swimming pools, and meeting rooms, enhancing engagement and shaping their metaverse experience.

The Mansion in The Sandbox Metaverse Sketch

Third stage

Development

We started building The Mansion from scratch, working on the underground and upper floors at the same time. We added features like office desks and meeting rooms, keeping things user-friendly. The virtual collaboration spaces weren't just for meetings; they became global hubs for teamwork. And, you could personalize your own space with things like desks or even a pool. The goal was to create a metaverse experience that was both sophisticated and easy to use.

VoxEdit Work in Progress The Sandbox asset

Learn more about our development process:

Final stage

Delivery

The delivery of The Mansion marked the culmination of our development efforts, bringing Emanuil's vision to life within The Sandbox metaverse. Each floor, meticulously crafted with features like office desks and meeting rooms, contributed to the overall functionality and appeal of the virtual space. The end result was a sophisticated yet accessible digital environment that fulfilled Emanuil's vision of a collaborative and personalized metaverse within The Mansion.

Mansion 3d model

Office floor

Rooftop bar

Click to watch The Mansion gameplay:

Highlights

Gallery

These in-game shots were meticulously taken to give you an immersive glimpse into The Mansion.

Share it with your friends!

The Mansion

Metaverse of The Sandbox

The Mansion 3d model in The Sandbox metaverse

Case study breakdown

The Mansion

First stage

The Goals

Emanuil, the innovative CEO of Ispolink, envisioned a revolutionary metaverse experience centered around a massive virtual house spanning four floors. His initial goals were twofold:

to provide a dynamic space for creative expression and collaboration and to establish a unique platform where individuals and teams globally could immerse themselves in a collaborative virtual environment.

Virtual Collaboration: Aligned with Emanuil's innovative vision, virtual collaboration spaces were created as dynamic hubs for global teams to converge. These areas go beyond mere meeting points, serving as incubators for digital collaboration that transcends geographical boundaries.

Room Customization: In the spirit of personalization, participants were empowered to craft their unique virtual spaces within the four-story mansion. Emanuil's vision for room customization aimed not just for aesthetic appeal but to enhance engagement, allowing users to shape their metaverse experience.

Second stage

Initial concept

Implemented through a four-story mansion in The Sandbox metaverse, Emanuil's goals for virtual collaboration and room customization came to life. Each floor became a dynamic hub for global teams, transcending geographical boundaries for digital collaboration. Simultaneously, participants were empowered to personalize their virtual spaces with features like office desks, swimming pools, and meeting rooms, enhancing engagement and shaping their metaverse experience.

Third stage

Development

We started building The Mansion from scratch, working on the underground and upper floors at the same time. We added features like office desks and meeting rooms, keeping things user-friendly. The virtual collaboration spaces weren't just for meetings; they became global hubs for teamwork. And, you could personalize your own space with things like desks or even a pool. The goal was to create a metaverse experience that was both sophisticated and easy to use.

Learn more about our development process:

Final stage

Delivery

The delivery of The Mansion marked the culmination of our development efforts, bringing Emanuil's vision to life within The Sandbox metaverse. Each floor, meticulously crafted with features like office desks and meeting rooms, contributed to the overall functionality and appeal of the virtual space. The end result was a sophisticated yet accessible digital environment that fulfilled Emanuil's vision of a collaborative and personalized metaverse within The Mansion.

Mansion 3d model

Office floor

Rooftop bar

Click to watch The Mansion gameplay:

Highlights

Gallery

These in-game shots were meticulously taken to give you an immersive glimpse into The Mansion.

Share it with your friends!

Ready to start yours in The Sandbox?

Let us design, develop virtual experiences that can enhance your brand, engage your audience and drive measurable results.

The Sandbox Metaverse

More Projects

The Sandbox Metaverse

More Projects